Stumble Guys – Ability Balance Changes
This update brings carefully crafted balance changes designed to improve the overall gameplay experience. By closely monitoring player feedback and community discussions, the team has identified key areas that needed adjustments. Every tweak has been made with the goal of creating a more enjoyable and competitive environment, ensuring that all players can experience fair and rewarding matches.

Best ability in stumble guys With these refinements, the game continues to evolve in a way that reflects the needs and expectations of its players. The adjustments are meant to enhance both strategy and excitement, making every match feel fresh and engaging. Your feedback has played a crucial role in shaping these updates, and we encourage you to explore the changes firsthand to see how they enhance the action.
Stumble Guys – Ability Balance Changes
- Global Changes
- Hug
- Slide (Kick)
- Dice Roll
- Bolt
- Invisibility
- Shield
- Rake
- Chop
- Slap
- Punch
- Bouncing Ball
- Snowball
- Sticky Bomb
- Spin
Global Changes
The latest update introduces an adjustment to the global cooldown, extending it from 3 to 5 seconds. This change aims to reduce the rapid chaining of abilities, encouraging a more strategic approach to gameplay. By increasing the time between ability uses, players will need to be more mindful of their choices, making each action more deliberate and impactful. This tweak enhances the pacing of matches, preventing overwhelming spam tactics while maintaining an engaging level of competition.

Additionally, the update includes a revision to the start-of-round mechanics. Players will now experience a short delay before abilities become available, preventing immediate attacks before movement is possible. This ensures a fairer beginning to each round, allowing everyone a moment to position themselves before engaging in combat. These adjustments work together to create a more balanced and enjoyable experience, where skillful decision-making takes priority over rapid-fire ability use.
Hug
In higher levels (3 and beyond), the way the Speed stat increases has been adjusted to follow an exponential reduction. This change ensures that players don’t gain excessive movement advantages as they progress, maintaining fairer gameplay dynamics.
The Hug ability, which lets players grab opponents to push them off small platforms, was proving too effective in unintended ways. While it serves its purpose of eliminating rivals in tight spaces, upgraded versions of the ability were also being used to boost a player’s own mobility, allowing for faster movement than intended. To prevent this from becoming an exploit, the developers have nerfed the enhanced versions, ensuring it remains a strategic tool rather than a movement advantage.
Slide (Kick)
The latest update introduces gameplay adjustments aimed at refining the balance of abilities. Across all levels, cooldown times have been slightly reduced, ensuring a smoother experience. Additionally, the impact of the slippery status effect has been significantly decreased, making movement more controlled and less punishing in certain situations. These changes aim to enhance overall gameplay fluidity while maintaining fair competition.
One of the most notable adjustments involves the Kick ability, a staple in Stumble Guys due to its offensive and mobility-enhancing capabilities. Previously, it allowed players to break lower blocks in maps like Block Dash with ease, making it a go-to move. However, it was proving too dominant, leading to an overall cooldown increase to encourage more strategic use. Furthermore, at level 15, the ability’s side effect has been nerfed by reducing the duration of the slippery effect it inflicted on opponents. These tweaks ensure that Kick remains a powerful tool without being overly advantageous, fostering a more balanced and competitive environment.
Dice Roll
The latest update introduces balance adjustments across all levels by slightly reducing cooldown times while cutting ability duration in half. Additionally, for levels 3 and above, speed has been reduced exponentially to ensure fairer and more controlled gameplay dynamics. These tweaks aim to refine the pacing of matches, preventing abilities from being overly dominant while maintaining their strategic value.
One of the most significant changes affects the Dice ability, a throwable skill known for its straight-line trajectory. Previously, Dice was highly effective in small maps like Blockdash and Bot Bash, often giving players an overwhelming advantage. To address this, its cooldown has been increased, the duration of the thrown dice on the map has been shortened, and its launch force has been reduced. These adjustments will ensure that Dice remains a strong ability but is no longer as overpowered as before, leading to more balanced and competitive gameplay.
Bolt
The latest update brings adjustments to abilities across all levels, focusing on refining balance and gameplay flow. Cooldowns have been slightly shortened to allow for more frequent usage, while the overall force of abilities has been significantly reduced. These changes aim to create a smoother experience, ensuring that abilities remain impactful without overwhelming the competition.
One of the most notable tweaks affects the Bolt ability, a throwable that restricts player mobility during its casting. While the magnetism effect remains unchanged, its force has been scaled down to prevent it from being overly dominant as an attack tool. To further balance its impact, the cooldown has been extended, making it more suited for strategic use on specific maps rather than a go-to offensive option. These refinements are designed to encourage thoughtful ability management and maintain fair play.
Invisibility
The latest update brings key adjustments to ability mechanics, particularly targeting cooldown and duration changes across all levels. These tweaks aim to create a more balanced gameplay experience by slightly reducing the cooldown while cutting ability duration by 50%. This adjustment ensures that abilities remain impactful without becoming overly dominant in matches.
One of the most significant changes affects invisibility, which had become a go-to defensive tool for avoiding attacks. However, its ability to enable unavoidable offensive moves made it an overwhelming threat. To counter this, the cooldown for invisibility has been increased, and the duration of its effect has been shortened. This update ensures that players can still use invisibility for mobility and defense but prevents them from executing attacks while unseen, maintaining fair and competitive gameplay.
Shield
The latest update brings adjustments to ability mechanics, ensuring a more balanced gameplay experience. Across all levels, the cooldown for abilities has been slightly reduced, allowing players to access them more frequently. For levels 2 and above, the duration has also been shortened, requiring players to be more strategic in their use.
One of the most significant changes affects the shield ability, which previously offered strong defensive coverage but was often overused due to its generous cooldown and duration. To prevent players from continuously chaining shielded attacks, the update increases its cooldown and reduces its active time. This encourages better timing and decision-making, making the ability more of a tactical tool rather than an automatic advantage.
Rake
The latest update introduces adjustments to cooldowns and durations across all levels, with a noticeable reduction of 35% in effect duration. Additionally, the confusion stat has been significantly reduced, ensuring a more balanced gameplay experience. These changes aim to refine the overall mechanics and maintain fair competition for all players.
A key focus of the update is the Rake, a unique throwable that lets players strategically position it behind themselves. Previously, it had an extended duration and a powerful confusion effect at level 15, making it more effective than intended. To balance its impact, the cooldown has been increased to align with other throwables, while both its active duration and the confusion effect on opponents have been shortened. These tweaks aim to keep the Rake as a valuable tool while preventing it from being overly dominant in matches.
Chop
The latest update brings significant changes to ability upgrades, with a notable shift in stats. The cooldown for all levels has been slightly reduced, allowing for more frequent ability use. Additionally, the Force stat is no longer upgradeable and has been replaced with a brand-new Squish stat, adding a fresh dynamic to gameplay customization. This change aims to refine character progression and introduce a more strategic approach to building abilities.
A major adjustment has been made to the Chop ability, which previously only gained a unique effect at max level but struggled to compete with other abilities in lower tiers. To enhance its impact, Squish is now an upgradable stat, making Chop more powerful than before. However, to maintain balance, its cooldown has been increased. The developers will closely monitor this change to ensure it enhances gameplay while keeping it fair. By emphasizing the Squish effect, which reduces an opponent’s jump ability, players now have an exciting new strategy to integrate into their playstyle.
Slap
The latest update introduces key changes to the Slap ability, refining its mechanics for a better gameplay experience. One of the major adjustments is that the Angle stat is no longer upgradeable and is now permanently set at the maximum 90 degrees across all levels. This ensures a consistent and predictable performance for players. To replace this, a new Force stat has been introduced, which can be upgraded over time, allowing for greater customization and impact.
Originally designed as an alternative to Punch, the Slap ability was meant to trade raw power for a larger hit area, making it easier to land. However, its lower force made it less effective than intended. To improve its effectiveness, the developers have now made its wide-area hit a permanent feature, ensuring that players can consistently take advantage of its broader reach. With Force now being the upgradeable stat, players can enhance the ability’s strength while still benefiting from its superior coverage, making it a more viable option in gameplay.
Punch
The latest update introduces adjustments to the Punch ability to ensure a more balanced gameplay experience. The angle of impact has been refined so that the punch now lands in a straight line, making its trajectory more predictable. Additionally, the cooldown time has been slightly reduced for all levels except Max, allowing players to use the ability more frequently while maintaining strategic limitations.
Since Punch is a highly effective move, especially on elimination maps, changes were necessary to prevent it from being overly dominant. The update reduces the area of impact, making it more challenging to land a hit on moving targets. This tweak encourages players to rely more on skill and timing rather than spamming the ability. As a result, opponents now have a better chance to dodge incoming punches, adding a layer of strategy to every encounter.
Bouncing Ball
The latest update brings significant adjustments to game balance, focusing on movement abilities and their overall impact. All levels now have a noticeably reduced duration, ensuring abilities are used more strategically. For players at level 4 and above, speed has been slightly decreased to maintain fair competition, while the max level also sees a minor reduction in knockback effect. These refinements aim to create a more balanced experience without completely diminishing the strengths of each ability.
Volleyball, previously dominating movement mechanics, has been toned down to align with intended gameplay balance. Its max speed has been lowered, and transformation duration has been shortened, preventing excessive usage within a single activation. Additionally, the ability to push rivals at max level has been removed, reinforcing its role as a mobility tool rather than an offensive tactic. These changes make it easier for opponents to counter players relying on volleyball while still preserving its core movement advantages.
Snowball
The latest update introduces key adjustments to cooldown times across all levels, making gameplay more fluid and responsive. Additionally, the duplication stat has been removed and replaced with an upgradeable slow stat, bringing a fresh strategic element to battles. This change enhances the way certain abilities interact with opponents, allowing for more tactical decision-making.
The Snowball ability, previously struggling to influence gameplay effectively, has undergone a significant rework. Instead of increasing the likelihood of throwing multiple snowballs, the focus is now on the strength of the slow effect when a hit lands. Since Snowball is harder to land than Sticky Bomb, its slow duration has been extended, ensuring a greater impact when used successfully. These updates aim to refine balance while making movement penalties more meaningful in matches.
Sticky Bomb
The latest update introduces key adjustments to cooldowns across all levels, making abilities slightly more responsive. One of the most notable changes is the removal of the duration stat as an upgradeable feature—it is now fixed at 2 seconds. In its place, a new upgradeable slow stat has been introduced, shifting the focus toward movement control rather than extending effect duration.
The Sticky Bomb, previously underwhelming in comparison to other zone control abilities, has been reworked to emphasize its movement penalty effect. Instead of extending the slow duration, the update enhances the intensity of the slow, making it a stronger counter to fast-moving opponents. This adjustment aims to position the Sticky Bomb as a viable alternative to the Snowball, offering a shorter but wider-area slow effect, providing players with more strategic options in combat.
Spin
The Sword Spin ability, much like the Bolt ability, requires players to stay in place while casting. Although it demands more time and carries higher risk in some scenarios, its strength and wide attack range make up for these limitations. However, an issue was discovered where the attack wasn’t covering a full 360-degree radius, reducing its effectiveness in battle.
This update ensures that Sword Spin now properly strikes in all directions, restoring its intended power and making it a reliable choice for players. With this fix, the ability remains a viable option, allowing for better strategic use in various combat situations.